Projects

Sport-i

Increasing the motivation of secondary school students during PE class by making the classes more fair and interactive.

Bondy

Stimulate a sense of bonding and communication by communicating data from the artificial womb to the older sibling.

Virtual Empathy

Testing the influence of VR on creating empathy, compared to conventional game experiences.

DIMMED

An intervention that assists users in avoiding screens one hour before sleep and promotes a healthier pre-sleep routine.

Courses

Greenify

Educational game designed to teach players about sustainable living, by transforming an unsustainable household into a an eco-friendly one.

Stabilifer

A multifunctional device designed to assist people with Parkinson’s disease by stabilizing hand movements and securely holding everyday objects.

Switch2Move

The Switch2Move2.0 is designed to empower individuals with dementia, enhancing their autonomy and independence by dance supported exercises.

Extracurricular activities

Student team InMotion

As marketing manager, I was responsible for all external communications, both online and offline. I facilitated that external parties left with a positive impression of InMotion.

Exchange Elisava

During my exchange, I broadend my perspective on Industrial Design and I stepped out of my comfort zone, enhancing personal and professional growth.